﻿using System;

namespace Valve.VR
{
	// Token: 0x0200058B RID: 1419
	public struct RenderModel_ComponentState_t
	{
		// Token: 0x0400141C RID: 5148
		public HmdMatrix34_t mTrackingToComponentRenderModel;

		// Token: 0x0400141D RID: 5149
		public HmdMatrix34_t mTrackingToComponentLocal;

		// Token: 0x0400141E RID: 5150
		public uint uProperties;
	}
}
